Sure, the dark spirit and strong character are there – but Tomb Raider is so compromised by an obsessive need to be modern that sometimes it looks like just another third-person shooter. When you compare the game against what seemed to be promised in the original vision, it comes up disappointingly short. All the preview talk has focused on Lara’s character, the tough survival aspect, the sheer brutality of the experience. We’re desperate for innovation, for change, for new experiences. Or look at the gaming press, or ‘core’ gamers like myself. And yet, they’re quite valid because core fans feel disenfranchised, even left behind, by a story they once totally bought into. It seems to me that a lot of these complaints come from a very narrow definition of what Tomb Raider is (or should be). They’re not convinced of the tonal shift of the story and graphics, nor the change in emphasis in gameplay, nor the lack of dress-up options. I mean, look at the die-hard Tomb Raider fans.
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